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L1Distance

Introduced in: v21.11.0 Calculates the distance between two points (the elements of the vectors are the coordinates) in L1 space (1-norm (taxicab geometry distance)). Syntax
Aliases: distanceL1 Arguments Returned value Returns the 1-norm distance. For Array inputs, returns Float32 if the least common supertype of the element types is Float32 or BFloat16, otherwise Float64. For Tuple inputs, the return type follows the arithmetic result type of the element-wise operations (integer types are preserved). (U)Int* or Float* Examples Basic usage
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L1Norm

Introduced in: v21.11.0 Calculates the sum of absolute elements of a vector. Syntax
Aliases: normL1 Arguments Returned value Returns the L1-norm or taxicab geometry distance. UInt* or Float* or Decimal Examples Basic usage
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L1Normalize

Introduced in: v21.11.0 Calculates the unit vector of a given vector (the elements of the tuple are the coordinates) in L1 space (taxicab geometry). Syntax
Aliases: normalizeL1 Arguments
  • tuple — A tuple of numeric values. Tuple(T)
Returned value Returns the unit vector. Tuple(Float64) Examples Basic usage
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L2Distance

Introduced in: v21.11.0 Calculates the distance between two points (the elements of the vectors are the coordinates) in Euclidean space (Euclidean distance). Syntax
Aliases: distanceL2 Arguments Returned value Returns the 2-norm distance. For Array inputs, returns Float32 if the least common supertype of the element types is Float32 or BFloat16, otherwise Float64. For Tuple inputs, always returns Float64. Float* Examples Basic usage
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L2DistanceTransposed

Introduced in: v25.10.0 Calculates the approximate distance between two points (the values of the vectors are the coordinates) in Euclidean space (Euclidean distance). Syntax
Aliases: distanceL2Transposed Arguments
  • vectors — Vectors. QBit(T, UInt64[, UInt64])
  • reference — Reference vector. Array(T)
  • p — Number of bits from each vector element to use in the distance calculation (1 to element bit-width). The quantization level controls the precision-speed trade-off. Using fewer bits results in faster I/O and calculations with reduced accuracy, while using more bits increases accuracy at the cost of performance. UInt
  • used_dims — Optional. Number of leading dimensions to read, for a reduced-dimension (Matryoshka) search on a strided QBit. Must be a multiple of the QBit stride not exceeding its dimension, and the reference vector must have exactly this many elements. Only the stride groups covering these dimensions are read. UInt
Returned value Returns the approximate 2-norm distance. Always returns Float64. Float64 Examples Basic usage
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L2DistanceTransposedQuantized

Introduced in: v26.7.0 Calculates the approximate Euclidean distance between a QBit(Int8) of quantizeBFloat16ToInt8 codes (dequantized on the fly) and a reference vector. A Float reference (query) vector is compared directly at Float32 precision — the reconstruction precision of the dequantized codes, so a Float64 query is narrowed to Float32 while a BFloat16 query widens to it exactly (asymmetric distance computation); an Array(Int8) reference is itself treated as quantizeBFloat16ToInt8 codes and dequantized to its reconstruction levels. Note that p truncates only the stored QBit codes; the Array(Int8) reference is a complete query and is always reconstructed at full 8-bit precision, so this is a symmetric quantized-vs-quantized distance only at p = 8 (for p < 8 only the stored side is read at coarser precision). It must live in the same space as the values were in before quantization (i.e. after the same random rotation and scaling), which is the caller’s responsibility. Cosine distance is scale-invariant; dot product and L2 distance are not. Syntax
Arguments
  • vectors — Vectors of quantizeBFloat16ToInt8 codes. QBit(Int8, UInt64[, UInt64])
  • reference — Reference (query) vector: a Float array (the query, compared at Float32 precision — a Float64 query is narrowed to Float32), or an Array(Int8) of quantizeBFloat16ToInt8 codes dequantized on the fly. Array(Float32) or Array(Int8)
  • p — Number of top bits of each stored QBit code to use (1 to 8). Fewer bits reconstruct a coarser embedded quantizer for faster I/O with reduced accuracy; 8 bits is the full-precision reconstruction. p truncates only the stored QBit; an Array(Int8) reference is always reconstructed at full 8-bit precision. UInt
  • used_dims — Optional. Number of leading dimensions to read, for a reduced-dimension (Matryoshka) search on a strided QBit. Must be a multiple of the QBit stride not exceeding its dimension, and the reference vector must have exactly this many elements. Only the stride groups covering these dimensions are read. UInt
Returned value Returns the approximate 2-norm distance. Always returns Float64. Float64 Examples Basic usage
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L2Norm

Introduced in: v21.11.0 Calculates the square root of the sum of the squares of the vector elements. Syntax
Aliases: normL2 Arguments Returned value Returns the L2-norm or Euclidean distance. UInt* or Float* Examples Basic usage
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L2Normalize

Introduced in: v21.11.0 Calculates the unit vector of a given vector (the elements of the tuple are the coordinates) in Euclidean space (using Euclidean distance). Syntax
Aliases: normalizeL2 Arguments
  • tuple — A tuple of numeric values. Tuple(T)
Returned value Returns the unit vector. Tuple(Float64) Examples Basic usage
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L2SquaredDistance

Introduced in: v22.7.0 Calculates the sum of the squares of the difference between the corresponding elements of two vectors. Syntax
Aliases: distanceL2Squared Arguments Returned value Returns the sum of the squares of the differences between the corresponding elements of two vectors. For Array inputs, returns Float32 if the least common supertype of the element types is Float32 or BFloat16, otherwise Float64. For Tuple inputs, the return type follows the arithmetic result type of the element-wise operations (integer types are preserved). (U)Int* or Float* Examples Basic usage
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L2SquaredNorm

Introduced in: v22.7.0 Calculates the square root of the sum of the squares of the vector elements (the L2Norm) squared. Syntax
Aliases: normL2Squared Arguments Returned value Returns the L2-norm squared. UInt* or Float* or Decimal Examples Basic usage
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LinfDistance

Introduced in: v21.11.0 Calculates the distance between two points (the elements of the vectors are the coordinates) in L_{inf} space (maximum norm). Syntax
Aliases: distanceLinf Arguments Returned value Returns the infinity-norm distance. For Array inputs, returns Float32 if the least common supertype of the element types is Float32 or BFloat16, otherwise Float64. For Tuple inputs, always returns Float64. Float* Examples Basic usage
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LinfNorm

Introduced in: v21.11.0 Calculates the maximum of absolute elements of a vector. Syntax
Aliases: normLinf Arguments Returned value Returns the Linf-norm or the maximum absolute value. Float64 Examples Basic usage
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LinfNormalize

Introduced in: v21.11.0 Calculates the unit vector of a given vector (the elements of the tuple are the coordinates) in L_{inf} space (using maximum norm). Syntax
Aliases: normalizeLinf Arguments
  • tuple — A tuple of numeric values. Tuple(T)
Returned value Returns the unit vector. Tuple(Float64) Examples Basic usage
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LpDistance

Introduced in: v21.11.0 Calculates the distance between two points (the elements of the vectors are the coordinates) in Lp space (p-norm distance). Syntax
Aliases: distanceLp Arguments Returned value Returns the p-norm distance. For Array inputs, returns Float32 if the least common supertype of the element types is Float32 or BFloat16, otherwise Float64. For Tuple inputs, always returns Float64. Float* Examples Basic usage
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LpNorm

Introduced in: v21.11.0 Calculates the p-norm of a vector, which is the p-th root of the sum of the p-th powers of the absolute elements of its elements. Special cases:
  • When p=1, it’s equivalent to L1Norm (Manhattan distance).
  • When p=2, it’s equivalent to L2Norm (Euclidean distance).
  • When p=∞, it’s equivalent to LinfNorm (maximum norm).
Syntax
Aliases: normLp Arguments
  • vector — Vector or tuple of numeric values. Tuple(T) or Array(T)
  • p — The power. Possible values are real numbers in the range [1; inf). UInt* or Float*
Returned value Returns the Lp-norm. Float64 Examples Basic usage
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LpNormalize

Introduced in: v21.11.0 Calculates the unit vector of a given vector (the elements of the tuple are the coordinates) in Lp space (using p-norm). Syntax
Aliases: normalizeLp Arguments
  • tuple — A tuple of numeric values. Tuple(T)
  • p — The power. Possible values are any number in the range range from [1; inf). UInt* or Float*
Returned value Returns the unit vector. Tuple(Float64) Examples Usage example
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cosineDistance

Introduced in: v21.11.0 Calculates the cosine distance between two vectors (the elements of the tuples are the coordinates). The smaller the returned value is, the more similar are the vectors. Syntax
Aliases: distanceCosine Arguments Returned value Returns the cosine distance (one minus the cosine similarity). For Array inputs, returns Float32 if the least common supertype of the element types is Float32 or BFloat16, otherwise Float64. For Tuple inputs, always returns Float64. Float* Examples Basic usage
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cosineDistanceTransposed

Introduced in: v26.1.0 Calculates the approximate cosine distance between two points (the values of the vectors are the coordinates). The smaller the returned value is, the more similar are the vectors. Syntax
Aliases: distanceCosineTransposed Arguments
  • vectors — Vectors. QBit(T, UInt64[, UInt64])
  • reference — Reference vector. Array(T)
  • p — Number of bits from each vector element to use in the distance calculation (1 to element bit-width). The quantization level controls the precision-speed trade-off. Using fewer bits results in faster I/O and calculations with reduced accuracy, while using more bits increases accuracy at the cost of performance. UInt
  • used_dims — Optional. Number of leading dimensions to read, for a reduced-dimension (Matryoshka) search on a strided QBit. Must be a multiple of the QBit stride not exceeding its dimension, and the reference vector must have exactly this many elements. Only the stride groups covering these dimensions are read. UInt
Returned value Returns the approximate cosine distance (one minus the cosine similarity). Always returns Float64. Float64 Examples Basic usage
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cosineDistanceTransposedQuantized

Introduced in: v26.7.0 Calculates the approximate cosine distance between a QBit(Int8) of quantizeBFloat16ToInt8 codes (dequantized on the fly) and a reference vector. The smaller the returned value, the more similar the vectors. A Float reference (query) vector is compared directly at Float32 precision — the reconstruction precision of the dequantized codes, so a Float64 query is narrowed to Float32 while a BFloat16 query widens to it exactly (asymmetric distance computation); an Array(Int8) reference is itself treated as quantizeBFloat16ToInt8 codes and dequantized to its reconstruction levels. Note that p truncates only the stored QBit codes; the Array(Int8) reference is a complete query and is always reconstructed at full 8-bit precision, so this is a symmetric quantized-vs-quantized distance only at p = 8 (for p < 8 only the stored side is read at coarser precision). It must live in the same space as the values were in before quantization (i.e. after the same random rotation and scaling), which is the caller’s responsibility. Cosine distance is scale-invariant; dot product and L2 distance are not. Syntax
Arguments
  • vectors — Vectors of quantizeBFloat16ToInt8 codes. QBit(Int8, UInt64[, UInt64])
  • reference — Reference (query) vector: a Float array (the query, compared at Float32 precision — a Float64 query is narrowed to Float32), or an Array(Int8) of quantizeBFloat16ToInt8 codes dequantized on the fly. Array(Float32) or Array(Int8)
  • p — Number of top bits of each stored QBit code to use (1 to 8). Fewer bits reconstruct a coarser embedded quantizer for faster I/O with reduced accuracy; 8 bits is the full-precision reconstruction. p truncates only the stored QBit; an Array(Int8) reference is always reconstructed at full 8-bit precision. UInt
  • used_dims — Optional. Number of leading dimensions to read, for a reduced-dimension (Matryoshka) search on a strided QBit. Must be a multiple of the QBit stride not exceeding its dimension, and the reference vector must have exactly this many elements. Only the stride groups covering these dimensions are read. UInt
Returned value Returns the approximate cosine distance (one minus the cosine similarity). Always returns Float64. Float64 Examples Basic usage
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dotProductTransposed

Introduced in: v26.7.0 Calculates the approximate dot product (inner product) of two vectors (the values of the vectors are the coordinates). Unlike the distance functions, this is a similarity measure: the larger the returned value, the more similar the vectors are. Syntax
Aliases: scalarProductTransposed Arguments
  • vectors — Vectors. QBit(T, UInt64[, UInt64])
  • reference — Reference vector. Array(T)
  • p — Number of bits from each vector element to use in the calculation (1 to element bit-width). The quantization level controls the precision-speed trade-off. Using fewer bits results in faster I/O and calculations with reduced accuracy, while using more bits increases accuracy at the cost of performance. UInt
  • used_dims — Optional. Number of leading dimensions to read, for a reduced-dimension (Matryoshka) search on a strided QBit. Must be a multiple of the QBit stride not exceeding its dimension, and the reference vector must have exactly this many elements. Only the stride groups covering these dimensions are read. UInt
Returned value Returns the approximate dot product of the two vectors. Always returns Float64. Float64 Examples Basic usage
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dotProductTransposedQuantized

Introduced in: v26.7.0 Calculates the approximate dot product (inner product) between a QBit(Int8) of quantizeBFloat16ToInt8 codes (dequantized on the fly) and a reference vector. This is a similarity measure: the larger the returned value, the more similar the vectors. A Float reference (query) vector is compared directly at Float32 precision — the reconstruction precision of the dequantized codes, so a Float64 query is narrowed to Float32 while a BFloat16 query widens to it exactly (asymmetric distance computation); an Array(Int8) reference is itself treated as quantizeBFloat16ToInt8 codes and dequantized to its reconstruction levels. Note that p truncates only the stored QBit codes; the Array(Int8) reference is a complete query and is always reconstructed at full 8-bit precision, so this is a symmetric quantized-vs-quantized distance only at p = 8 (for p < 8 only the stored side is read at coarser precision). It must live in the same space as the values were in before quantization (i.e. after the same random rotation and scaling), which is the caller’s responsibility. Cosine distance is scale-invariant; dot product and L2 distance are not. Syntax
Arguments
  • vectors — Vectors of quantizeBFloat16ToInt8 codes. QBit(Int8, UInt64[, UInt64])
  • reference — Reference (query) vector: a Float array (the query, compared at Float32 precision — a Float64 query is narrowed to Float32), or an Array(Int8) of quantizeBFloat16ToInt8 codes dequantized on the fly. Array(Float32) or Array(Int8)
  • p — Number of top bits of each stored QBit code to use (1 to 8). Fewer bits reconstruct a coarser embedded quantizer for faster I/O with reduced accuracy; 8 bits is the full-precision reconstruction. p truncates only the stored QBit; an Array(Int8) reference is always reconstructed at full 8-bit precision. UInt
  • used_dims — Optional. Number of leading dimensions to read, for a reduced-dimension (Matryoshka) search on a strided QBit. Must be a multiple of the QBit stride not exceeding its dimension, and the reference vector must have exactly this many elements. Only the stride groups covering these dimensions are read. UInt
Returned value Returns the approximate dot product of the two vectors. Always returns Float64. Float64 Examples Basic usage
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Last modified on July 21, 2026